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Gigantic Games 2
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Gigantic Games 2.iso
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Text File
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1994-12-23
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6KB
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249 lines
CONST
{ Wir definieren eine Farbtabelle mit 8 Farben für LoadRGB4 }
Farbtabelle : array[1..8] of short =
( $0000, { Schwarz }
$0ECA, { Grau }
$044F, { Blau }
$0F00, { Rot }
$0F0C, { Violett }
$07FB, { Türkis }
$0FE0, { Gelb }
$00F0 { Grün }
);
ImageDataAstronaut : array[1..30] of short =
(
$1F00,$3F80,$60C0,$3F80,$1F00,$1100,$0000,$1100,
$1100,$0000,$0000,$0000,$0000,$0000,$0000,$CE60,
$3F80,$0E00,$0E00,$3180,$0000,$0000,$0000,$0000,
$0000,$1100,$0000,$1100,$1100,$4040
);
ImageAstronaut : Image =
(
0,
0,
11,
10,
3,
Nil,
$07,
$00,
Nil
);
ImageDataAtomium : array[1..66] of short =
(
$0000,$0000,$0000,$0000,$0000,$0000,$0306,$0000,
$70D8,$7000,$F800,$F800,$70D8,$7000,$0306,$0000,
$0000,$0000,$0000,$0000,$0000,$0000,$1C71,$C000,
$3EFB,$E000,$1C71,$C000,$0306,$0000,$00D8,$0000,
$0000,$0000,$00D8,$0000,$0306,$0000,$1C71,$C000,
$3EFB,$E000,$1C71,$C000,$1C01,$C000,$3E03,$E000,
$1C01,$C000,$0326,$0000,$70F8,$7000,$FFFF,$F800,
$70F8,$7000,$0326,$0000,$1C01,$C000,$3E03,$E000,
$1C01,$C000
);
ImageAtomium : Image =
(
0,
0,
21,
11,
3,
Nil,
$07,
$00,
Nil
);
ImageDataFragezeichen : array[1..39] of short =
(
$FFF8,$FFF8,$F0F8,$E678,$FE78,$FCF8,$F9F8,$FFF8,
$F9F8,$FFF8,$FFF8,$FFF8,$FFF8,$FFF8,$FFF8,$F0F8,
$E678,$FE78,$FCF8,$F9F8,$FFF8,$F9F8,$FFF8,$FFF8,
$FFF8,$FFF8,$0000,$7FF0,$70F0,$6670,$7E70,$7CF0,
$79F0,$7FF0,$79F0,$7FF0,$7FF0,$7FF0,$0000
);
ImageFragezeichen : Image =
(
0,
0,
13,
13,
3,
Nil,
$07,
$00,
Nil
);
ImageDataTankstelle : array[1..20] of short =
(
$FFFC,$8007,$8005,$8005,$8007,$FFFC,$3FF0,$3FF0,
$3FF0,$3FF0,$0000,$7FF8,$6458,$7FF8,$7278,$0000,
$1FE0,$1FE0,$1FE0,$0000
);
ImageTankstelle : Image =
(
0,
0,
16,
10,
2,
Nil,
$03,
$00,
Nil
);
ImageDataEieruhr : array[1..24] of short =
(
$FFFC,$FFFC,$9FE4,$8784,$8784,$9FE4,$FFFC,$FFFC,
$0000,$7FF8,$7FF8,$7FF8,$7FF8,$7FF8,$7FF8,$0000,
$0000,$0000,$6018,$7878,$7878,$6018,$0000,$0000
);
ImageEieruhr : Image =
(
0,
0,
14,
8,
3,
Nil,
$07,
$00,
Nil
);
ImageDataSchiff : array[1..48] of short =
(
$0000,$0000,$0000,$0000,$0000,$0000,$7F1F,$8000,
$7F1F,$8000,$0000,$0000,$0000,$0000,$0000,$0000,
$81E0,$4000,$87F8,$4000,$9FFE,$4000,$8000,$4000,
$8000,$4000,$9FFE,$4000,$87F8,$4000,$81E0,$4000,
$8000,$4000,$8000,$4000,$8000,$4000,$8000,$4000,
$8000,$4000,$8000,$4000,$8000,$4000,$8000,$4000
);
ImageSchiff : Image =
(
0,
0,
18,
8,
3,
Nil,
$07,
$00,
Nil
);
ImageDataFalle : array[1..40] of short =
(
$FFFF,$F000,$FFF8,$F000,$FFC7,$F000,$FE3F,$F000,
$F1FF,$F000,$F007,$F000,$FE3F,$F000,$F1FF,$F000,
$CFFF,$F000,$FFFF,$F000,$FFFF,$F000,$FFF8,$F000,
$FFC7,$F000,$FE3F,$F000,$F1FF,$F000,$F007,$F000,
$FE3F,$F000,$F1FF,$F000,$CFFF,$F000,$FFFF,$F000
);
ImageFalle : Image =
(
0,
0,
20,
10,
2,
NIL,
$03,
$00,
NIL
);
ImageDataExplosion1 : array[1..78] of short =
(
$0000,$0000,$0080,$0000,$0009,$0000,$0081,$1000,
$0020,$4000,$0040,$2000,$0004,$0000,$1080,$2000,
$4080,$0800,$0000,$0000,$0120,$2000,$0020,$6000,
$0000,$0000,$0010,$0000,$00CA,$0000,$0089,$0000,
$01AD,$3200,$0264,$5200,$1964,$A800,$0584,$1000,
$5088,$2C00,$4481,$8800,$0044,$CC00,$0568,$A800,
$00A1,$E000,$04D4,$4000,$0010,$0000,$0042,$0000,
$0080,$0000,$0120,$2200,$0244,$0200,$0824,$0000,
$0480,$0000,$4008,$0000,$0400,$8000,$0040,$8800,
$0008,$8800,$0081,$8000,$04C0,$4000
);
ImageExplosion1 : Image =
(
0,
0,
23,
13,
3,
NIL,
$07,
$00,
NIL
);
ImageDataExplosion2 : array[1..78] of short =
(
$0800,$0000,$0200,$0000,$0000,$0000,$0000,$0000,
$0000,$0000,$0000,$8000,$0000,$1000,$0000,$0000,
$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,
$0000,$0000,$8802,$0000,$0200,$0000,$1EC8,$9000,
$2400,$8000,$0000,$8200,$4000,$8000,$4044,$D000,
$C422,$0000,$0010,$8200,$0400,$2200,$8880,$2000,
$0201,$0000,$0000,$0000,$0002,$0000,$0000,$0000,
$0640,$1000,$2000,$8000,$0000,$8200,$4000,$0000,
$4000,$8000,$8020,$0000,$0010,$0200,$0400,$2200,
$0880,$0000,$0000,$0000,$0000,$0000
);
ImageExplosion2 : Image =
(
0,
0,
23,
13,
3,
NIL,
$07,
$00,
NIL
);
ImageDataExplosion3 : array[1..78] of short =
(
$0000,$0000,$4040,$0000,$0000,$0000,$0000,$8000,
$0000,$0000,$0000,$0000,$0000,$0000,$0000,$2000,
$0800,$0000,$0000,$0000,$0000,$0000,$0000,$0000,
$0002,$0000,$0000,$0000,$2000,$0000,$0000,$0000,
$0000,$0000,$0000,$0000,$0000,$0000,$2000,$0000,
$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,
$0000,$0000,$0000,$0000,$0000,$0000,$2000,$0000,
$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,
$2000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,
$0000,$0000,$0000,$0000,$0000,$0000
);
ImageExplosion3 : Image =
(
0,
0,
23,
13,
3,
NIL,
$07,
$00,
NIL
);